Tag: unity

Shopify Party: Race your colleagues virtually

Shopify Party: Race your colleagues virtually

There are many tools to connect virtually with your coworkers. Think of Teams, Zoom, Google Meet, or Slack. And during the recent pandemic, we have seen their usage surge. Yet, most of these tools try to recreating the office experience using video conference calls.

At ShopifyDaniel Beauchamp and his team took a different approach. They created SHOPIFY PARTY: a fullblown virtual world designed for social play and hanging out.

Here, Shopify employees can now play games during their 1:1s, standups, and other team events. They can hold boat races, log jumps, dance contests, exploration hikes, or just chill with their coworkers by a virtual campfire.

This must provide an incredible boost for the employee experience, well-being, and for forming workplace relationships in general!

The virtual environment is created in Unity and runs right in the webbrowser through use of WebGL.

Procedural Cave Generation in C# & Unity

Procedural Cave Generation in C# & Unity

Ever wondered what it is like to program computer games?

Or even better, what it is like to program programs that program your computer games for you? Then welcome to the wonderful world of procedural game design, such as Spore, Borderlands, and No Man’s Sky.

Recently, I have been watching and greatly enjoying this Youtube playlist of the South-African Sebastian Lague. In a series of nine videos, Sebastian programs a procedural cave generator from scratch. The program generates a pseudo-random cave, following some sensible constraints, everytime its triggered.

The following is Sebastian’s first video in the series labeled: Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.

It looks like Sebastian has many more interesting playlists on game development, so I’ll be reporting on any more pearls I find.

More in line with my blog’s main topics, Sebastian also hosts a series on neural networks, which I will most probably watch and report on over the course of the coming weeks:

Happy viewing!