Recently, I have been watching and greatly enjoying this Youtube playlist of the South-African Sebastian Lague. In a series of nine videos, Sebastian programs a procedural cave generator from scratch. The program generates a pseudo-random cave, following some sensible constraints, everytime its triggered.
The following is Sebastian’s first video in the series labeled: Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.
JS13K Games is a competition where developers are challenged to create an entire game using less than 13 kilobytes of memory. Creative developer Matt Deslaudiers participated and created Bellwoods: an art game for mobile and desktop that you can play in your browser.
Mélissa Hernandez, a French UX and Interaction Designer, helped Matt design this beautiful game. Together, they even versed a haiku that not only evokes the mood of the game, but also provides some subtle gameplay instructions:
over the tall grass following birds, chasing wind in search of color