Tag: generation

Simulating data with Bayesian networks, by Daniel Oehm

Simulating data with Bayesian networks, by Daniel Oehm

Daniel Oehm wrote this interesting blog about how to simulate realistic data using a Bayesian network. Bayesian networks are a type of probabilistic graphical model that uses Bayesian inference for probability computations. Bayesian networks aim to model conditional dependence, and therefore causation, by representing conditional dependence by edges in a directed graph. Through these relationships, one … Continue reading Simulating data with Bayesian networks, by Daniel Oehm

Building a realistic Reddit AI that get upvoted in Python

Building a realistic Reddit AI that get upvoted in Python

Sometimes I find these AI / programming hobby projects that I just wished I had thought of... Will Stedden combined OpenAI's GPT-2 deep learning text generation model with another deep-learning language model by Google called BERT (Bidirectional Encoder Representations from Transformers) and created an elaborate architecture that had one purpose: posting the best replies on … Continue reading Building a realistic Reddit AI that get upvoted in Python

Neural Synesthesia: GAN AI dreaming of music

Neural Synesthesia: GAN AI dreaming of music

Xander Steenbrugge shared his latest work on LinkedIn yesterday, and I was completely stunned! Xander had been working on, what he called, a "fun side-project", but which was in my eyes, absolutely awesome. He had used two generative adversarial networks (GANs) to teach one another how to respond visually to changing audio cues. This resulted … Continue reading Neural Synesthesia: GAN AI dreaming of music

Bellwoods: A procedurally generated game in only 13 kilobytes

Bellwoods: A procedurally generated game in only 13 kilobytes

JS13K Games is a competition where developers are challenged to create an entire game using less than 13 kilobytes of memory. Creative developer Matt Deslaudiers participated and created Bellwoods: an art game for mobile and desktop that you can play in your browser. The concept of the game is simple: fly your kite through endless fields of colour and sound, … Continue reading Bellwoods: A procedurally generated game in only 13 kilobytes

Generating Book Covers By Their Words — My Dissertation Cover

Generating Book Covers By Their Words — My Dissertation Cover

As some of you might know, I am defending my PhD dissertation later this year. It's titled "Data-Driven Human Resource Management: The rise of people analytics and its application to expatriate management" and, over the past few months, I was tasked with designing its cover. Now, I didn't want to buy some random stock photo … Continue reading Generating Book Covers By Their Words — My Dissertation Cover

Evolving Floorplans – by Joel Simon

Evolving Floorplans – by Joel Simon

Joel Simon is the genius behind an experimental project exploring optimized school blueprints. Joel used graph-contraction and ant-colony pathing algorithms as growth processes, which could generate elementary school designs optimized for all kinds of characteristics: walking time, hallway usage, outdoor views, and escape routes just to name a few.   Definitely check out the original write-up if you … Continue reading Evolving Floorplans – by Joel Simon