Best practices for writing good, clean JavaScript code

Robert Martin’s book Clean Code has been on my to-read list for months now. Browsing the web, I stumbled across this repository of where Ryan McDermott applied the book’s principles to JavaScript. Basically, he made a guide to producing readable, reusable, and refactorable software code in JavaScript. Although Ryan’s good and bad code examples are written in…

CodeWars: Learn programming through test-driven development

As I wrote about Project Euler and CodingGame before, someone recommended me CodeWars. CodeWars offers free online learning exercises to develop your programming skills through fun daily challenges. In line with Project Euler, you are tasked with solving increasingly complex programming challenges. At CodeWars, these little problems you need to solve with code are called…

Step up your Coding Game

A friend of mine pointed me to this great website where you can interactively practice and learn new programming skills by working through small coding challenges, like making a game. CodinGame.com is an gamified learning community and website that allows you to learn new concepts by solving fun challenges. Pick from over 25 programming languages,…

#100DaysOfCode: Machine Learning & Data Visualization

2018 seemed to be the year of challenges going viral on the web. Most of them were plain stupid and/or dangerous. However, one viral challenge I did like: #100DaysOfCode 1. Code minimum an hour every day for the next 100 days. 2. Tweet your progress every day with the #100DaysOfCode hashtag. 3. Each day, reach…

7 tips for writing cleaner JavaScript code, translated to 3.5 tips for R programming

I recently came across this lovely article where Ali Spittel provides 7 tips for writing cleaner JavaScript code. Enthusiastic about her guidelines, I wanted to translate them to the R programming environment. However, since R is not an object-oriented programming language, not all tips were equally relevant in my opinion. Here’s what really stood out for me. 1….