Tag: javascript

CodeWars: Learn programming through test-driven development

CodeWars: Learn programming through test-driven development

As I wrote about Project Euler and CodingGame before, someone recommended me CodeWars. CodeWars offers free online learning exercises to develop your programming skills through fun daily challenges.

In line with Project Euler, you are tasked with solving increasingly complex programming challenges. At CodeWars, these little problems you need to solve with code are called kata.

Kata take a test-driven development approach: the programs you write need to pass the tests of the developer who made the kata in the first place. Only then are you awarded with honour and can you earn your ranks and progress to the more complex kata.

Sounds fun right? I’m definitely going to check this out, as they support a wide range of programming languages, each with many kata to solve!

Python, Ruby, C++, Java, JavaScript and many other main programming languages are already supported, but CodeWards is also still developing kata for more niche or upcoming languages like R, Lua, Kotlin, and Scala.

Learn Programming Project-Based: Build-Your-Own-X

Learn Programming Project-Based: Build-Your-Own-X

Last week, this interesting reddit thread was filled with overviews for cool projects that may help you learn a programming language. The top entries are:

There’s a wide range of projects you can get started on building:

If you want to focus on building stuff in a specific programming language, you can follow these links:

If you’re really into C, then follow these links to build your own:

Zeit’s interactive visualization of the 2019 European election results

Zeit’s interactive visualization of the 2019 European election results

Zeit — the German newspaper — analyzed recent election results in over 80,000 regions of Europe. They discovered many patterns – from the radical left to the extremist right. Moreover, they allow you to find patterns yourself, among others in your own region.

They published the summarized election results in this beautiful interactive map of Europe.

The map is beautifully color-coded for the dominant political view (Conservative, Green, Liberal, Socialist, Far left, or Far right) per region. Moreover, you can select these views and look for regions where they received respectively many votes. Like in the below, where I opted for the Liberal view, which finds strongest support in regions of the Netherlands, France, Czechia, Romania, Denmark, Estonia, and Finland.

For instance, the region of Tilburg in the Netherlands — where I live — voted mostly Liberal, as depicted by the yellow Netherlands. In contrast, in the German border regions conservative and socialist parties received most votes, whereas in the Belgian border regions uncategorizable parties received most votes.

Zeit discovered some cool patterns themselves as well, as discussed in the original article. These include:

  • Right-Wing Populists in Poland
  • North-South divides in Italy and Spain
  • Considerable support for regional parties in Catalonia, Belgium, Scotland and Italy
  • Dominant Green and Liberal views in the Netherlands, France, and Germany

Have a look yourself, it’s a great example of open access data-driven journalism!

GoalKicker: Free Programming Books

This specific link has been on my to-do list for so-long now that I’ve decided to just share it without any further ado.

The people behind GoalKicker, for whatever reason, decided to compile nearly 100 books on different programming languages based on among others StackOverflow entries. Their open access library contains books on languages from Latex to Linux, from Java to JavaScript, from SQL to MySQL, and from C, to C++, C#, and objective-C.

Basically, they host it all. Have a look yourself: https://books.goalkicker.com/

Screeps: An AI colony simulation game for programmers

Screeps: An AI colony simulation game for programmers

A while back I discovered this free game called Screeps: an RTS colony-simulation game specifically directed AI programmers. I was immediately intrigued by the concept, but it took me a while to find the time and courage to play. When I finally got to playing though, I lost myself in the game for several days on end.

Screeps means “scripting creeps.”

It’s an open-source sandbox MMO RTS game for programmers, wherein the core mechanic is programming your units’ AI. You control your colony by writing JavaScript which operate 24/7 in the single persistent real-time world filled by other players on par with you.

https://screeps.com/

Basically, screeps is very little game. You start with in a randomly generated canyon of some 400 by 400 pixels, with nothing more than some basic resources and your base. Nothing fun will happen. Even better, nothing at all will happen. Unless you program it yourself.

As a player, it is your job to “script” your own creeps’ AI. And your buildings AI for that matter. You will need to write a program that makes your base spawn workers. And next those workers will need to be programmed to actually work. You need to direct them to go to the resources, explain them how to mine the resources, when to stop mining, and how to return the mined resources to your base. You will probably also want some soldiers and some other defenses, so those need to be spawned with their own special instructions as well.

Everything needs to be scripted well, as the game (and thus your screeps) runs on special servers, 24/7, so also when you are not playing yourself. Truly your personal, virtual, mini-AI colony.

The programming mostly occurs in JavaScript. This can be difficult for those like myself who do not know JavaScript, but even I managed to have some basic workers running up and down my screen in a matter of hours. Step by step, you will learn (be forced) to create different worker types (harvestersbuildersrepairmen, and even some stupid soldiers) and even some basic colony management scripts (spawning workers, spending resourcesupgrading stuff). In the mean time, you will silently learn some JavaScript while playing. As I put in more and more hours, I could even see how to improve on my earlier scripts. This makes screeps a fun and rewarding gaming and learning experience.

Do expect to run into frustrations though! If you’re no JavaScript expert you will personally create a lot of bugs. Of which the game by default send you messages, as your colony will get stuck overnight. Moreover, you will likely need to Google every single thing you want to do at the start. I found great help in this YouTube tutorial to get me started. Finally, you are only under nooby-protection for the first so-many hours, after which you will quickly get slaughtered by all the advanced multi-CPU players on the servers.

Heck, it was fun while it lasted : )

PS. I read here that, using WebAssembly, one could also compile code written in different languages and run it in Screeps: C/C++ or Rust code, as well as other supported languages.