Tag: deeplearning

Tensorflow for R Gallery

Tensorflow for R Gallery

Tensorflow is a open-source machine learning (ML) framework. It’s primarily used to build neural networks, and thus very often used to conduct so-called deep learning through multi-layered neural nets. 

Although there are other ML frameworks — such as Caffe or Torch — Tensorflow is particularly famous because it was developed by researchers of Google’s Brain Lab. There are widespread debates on which framework is best, nonetheless, Tensorflow does a pretty good job on marketing itself. 

Google search engine searches on Tensorflow in comparison to searches on Machine learing and Deep learning

I primarily work in the programming language R, and have written before about how to start with deep learning in R using Keras — an user-friendly API built on top of, among others, Tensorflow. Now, it has become even easier to learn how to implement the power of Tensorflow in R, for RStudio has compiled a gallery of featured posts on Tensorflow implementations in R. It features a variety of applications related to collaborative filtering, image recognition, audio classification, times series forecasting, and fraud detection, all using Keras and TensorFlow. I highly recommend you check it out if you want to learn more about deep learning in R. 

Dragonflies and neural networks

Dragonflies and neural networks

Did you know that dragonflies are one of the most effective and accurate predators alive? And that while it has a brain consisting of very few neurons. Neuroscientist Greg Gage and his colleagues studied how a dragonfly locks onto its preys and captures it within milliseconds. Actually, a dragonfly seems to be little more than a small neural network hooked up to some wings, and optimized through millions of years of evolution.

Computers decode what humans see: Generating images from brain activity

Computers decode what humans see: Generating images from brain activity

I recently got pointed towards a 2017 paper on bioRxiv that blew my mind: three researchers at the Computational Neuroscience Laboratories at Kyoto, Japan, demonstrate how they trained a deep neural network to decode human functional magnetic resonance imaging (fMRI) patterns and then generate the stimulus images.

In simple words, the scholars used sophisticated machine learning to reconstruct the photo’s their research particpants saw based on their brain activity… INSANE! The below shows the analysis workflow, and an actual reconstructed image. More reconstructions follow further on.

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Figure 1 | Deep image reconstruction. Overview of deep image reconstruction is shown. The pixels’ values of the input image are optimized so that the DNN features of the image are similar to those decoded from fMRI activity. A deep generator network (DGN) is optionally combined with the DNN to produce natural-looking images, in which optimization is performed at the input space of the DGN. [original]
Three healthy young adults participated in two types of experiments: an image presentation experiment and an imagery experiment.

In the image presentation experiments, participants were presented with several natural images from the ImageNet database, with 40 images geometrical shapes, and with 10 images of black alphabetic characters. These visual stimuli were rear-projected onto a screen in an fMRI scanner bore. Data from each subject were collected over multiple scanning sessions spanning approximately 10 months. Images were flashed at 2 Hz for several seconds. In the imagery experiment, subjects were asked to visually imagine / remember one of 25 images of the presentation experiments. Subjects were
required to start imagining a target image after seeing some cue words.

In both experimental setups, fMRI data were collected using 3.0-Tesla Siemens MAGNETOM Verio scanner located at the Kokoro Research Center, Kyoto University.

The results, some of which I copied below, are plainly amazing.

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Figure 2 | Seen natural image reconstructions. Images with black and gray frames show presented and reconstructed images, respectively (reconstructed from VC activity). a) Reconstructions utilizing the DGN (using DNN1–8). Three reconstructed images
correspond to reconstructions from three subjects. b) Reconstructions with and without the DGN (DNN1–8). The first, second, and third rows show presented images, reconstructions with and without the DGN, respectively. c) Reconstruction quality of seen natural images (error bars, 95% confidence interval (C.I.) across samples; three subjects pooled; chance level, 50%). d)  Reconstructions using different combinations of DNN layers (without the DGN). e) Subjective assessment of reconstructions from different combinations of DNN layers (error bars, 95% C.I. across samples) [original]
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Figure 3 | Seen artificial shape reconstructions. Images with black and gray frames show presented and reconstructed images (DNN 1–8, without the DGN). a) Reconstructions for seen colored artificial shapes (VC activity). b, Reconstruction quality of colored artificial shapes. c) Reconstructions of colored artificial shapes obtained from multiple visual areas. d) Reconstruction quality of shape and colors for different visual areas. e) Reconstructions of alphabetical letters. f) Reconstruction quality for alphabetical letters. For b, d, f, error bars  indicate 95% C.I. across samples (three subjects pooled; chance level, 50%)  [original]
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Supplementary Figure 2 | Other examples of natural image reconstructions obtained with the DGN. Images with black and gray frames show presented and reconstructed images, respectively (reconstructed from VC activity using all DNN layers). Three reconstructed images correspond to reconstructions from three subjects. [original]
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Supplementary Figure 3 | Reconstructions through optimization processes. Reconstructed images obtained through the optimization processes are shown (reconstructed from VC activity of Subject 1 using all DNN layers and the DGN). Images with black and gray frames show presented and reconstructed images, respectively. [original]
There were many more examples of reconstructed images, as well as much more detailed information regarding the machine learning approach and experimental setup, so I strongly advise you check out the orginal paper.

I can’t even imagine what such technology would imply for society… Proper minority report stuff here.

Here’s the abstract as an additional teaser:

Abstract

Machine learning-based analysis of human functional magnetic resonance imaging
(fMRI) patterns has enabled the visualization of perceptual content. However, it has been limited to the reconstruction with low-level image bases (Miyawaki et al., 2008; Wen et al., 2016) or to the matching to exemplars (Naselaris et al., 2009; Nishimoto et al., 2011). Recent work showed that visual cortical activity can be decoded (translated) into hierarchical features of a deep neural network (DNN) for the same input image, providing a way to make use of the information from hierarchical visual features (Horikawa & Kamitani, 2017). Here, we present a novel image reconstruction method, in which the pixel values of an image are optimized to make its DNN features similar to those decoded from human brain activity at multiple layers. We found that the generated images resembled the stimulus images (both natural images and artificial shapes) and the subjective visual content during imagery. While our model was solely trained with natural images, our method successfully generalized the reconstruction to artificial shapes, indicating that our model indeed ‘reconstructs’ or ‘generates’ images from brain activity, not simply matches to exemplars. A natural image prior introduced by another deep neural network effectively rendered semantically meaningful details to reconstructions by constraining reconstructed images to be similar to natural images. Furthermore, human judgment of reconstructions suggests the effectiveness of combining multiple DNN layers to enhance visual quality of generated images. The results suggest that hierarchical visual information in the brain can be effectively combined to reconstruct perceptual and subjective images.

PyData, London 2018

PyData, London 2018

PyData provides a forum for the international community of users and developers of data analysis tools to share ideas and learn from each other. The communities approach data science using many languages, including (but not limited to) Python, Julia, and R.

April 2018, a PyData conference was held in London, with three days of super interesting sessions and hackathons. While I couldn’t attend in person, I very much enjoy reviewing the sessions at home as all are shared open access on YouTube channel PyDataTV!

In the following section, I will outline some of my favorites as I progress through the channel:

Winning with simple, even linear, models:

One talk that really resonated with me is Vincent Warmerdam‘s talk on “Winning with Simple, even Linear, Models“. Working at GoDataDriven, a data science consultancy firm in the Netherlands, Vincent is quite familiar with deploying deep learning models, but is also midly annoyed by all the hype surrounding deep learning and neural networks. Particularly when less complex models perform equally well or only slightly less. One of his quote’s nicely sums it up:

“Tensorflow is a cool tool, but it’s even cooler when you don’t need it!”

— Vincent Warmerdam, PyData 2018

In only 40 minutes, Vincent goes to show the finesse of much simpler (linear) models in all different kinds of production settings. Among others, Vincent shows:

  • how to solve the XOR problem with linear models
  • how to win at timeseries with radial basis features
  • how to use weighted regression to deal with historical overfitting
  • how deep learning models introduce a new theme of horror in production
  • how to create streaming models using passive aggressive updating
  • how to build a real-time video game ranking system using mere histograms
  • how to create a well performing recommender with two SQL tables
  • how to rock at data science and machine learning using Python, R, and even Stan
Generating Pusheen with AI

Generating Pusheen with AI

Zack Nado wrote the best machine learning application I’ve seen so far: a neural network architecture that generates new Pusheen pictures.

Image result for pusheen
This is an orginal Pusheen picture.

In his blog, Zack describes his generative adversarial network (GAN) , a special type of machine learning architecture where two neural networks try to fool each other. Zack first gave the discriminator network some real Pusheen images, so it gets an idea of what Pusheen looks like. Next, the generator network gets a bunch of random numbers so it can generate completely new (fake) images. These generated images are then fed back into the discriminator, so it knows what generated images look like. Zack repeated this process several hundred thousand times, so he obtained a generator network that’s great at making new Pusheen images which the discriminator (nearly) can’t dinstinguish from the original, real ones. Below is the learning process of the generator network visualized:

ezgif.com-video-to-gif
Samples output by the generator network. It learns distinctive features of “real” Pusheen (e.g., tail, eyes, ears) over time [original]


In the end, the generated images are very much like the real Pusheen. Zack added an interactive module (using Tensorflow.js) to the blog so you can generate some Pusheens yourself. (it didn’t work for me though…) On a final note, Zack wrote the orginal blog both in plain English, for non-experts, and in jargon, for the more experienced data scientists. I highly recommend you read either one of those versions!

Some of the Pusheen’s generated by Zack’s GAN [original]

Open Source Visual Inspector for Neuroevolution (VINE)

Open Source Visual Inspector for Neuroevolution (VINE)

In optimizing their transportation services, Uber uses evolutionary strategies and genetic algorithms to train deep neural networks through reinforcement learning. A lot of difficult words in one sentence; you can imagine the complexity of the process.

Because it is particularly difficult to observe the underlying dynamics of this learning process in neural network optimization, Uber built VINE – a Visual Inspector for NeuroEvolution. VINE helps to discover how evolutionary strategies and genetic optimizing are performing under the hood. In a recent article, they demonstrate how VINE works on the Mujoco Humanoid Locomotion task.

[…] In the Humanoid Locomotion Task, each pseudo-offspring neural network controls the movement of a robot, and earns a score, called its fitness, based on how well it walks. [Evolutionary principles] construct the next parent by aggregating the parameters of pseudo-offspring based on these fitness scores […]. The cycle then repeats.

Uber, March 2018, link

VINE plots parent neural networks and their pseudo-offspring according to their performance. Users can then interact with these plots to:

  • visualize parents, top performance, and/or the entire pseudo-offspring cloud of any generation,
  • compare between and within generation performance,
  • and zoom in on any pseudo-offspring (points) in the plot to display performance information.

The GIFs below demonstrate what VINE is capable of displaying:

The evolution of performance over generations. The color changes in each generation. Within a generation, the color intensity of each pseudo-offspring is based on the percentile of its fitness score in that generation (aggregated into five bins). [original]
Vine allows user to deep dive into each single generation, comparing generations and each pseudo-offspring within them [original]
VINE can be found at this link. It is lightweight, portable, and implemented in Python.