The Mental Game of Python, by Raymond Hettinger

YouTube recommended I’d watch this recorded presentation by Raymond Hettinger at PyBay2019 last October. Quite a long presentation for what I’d normally watch, but what an eye-openers it contains! Raymond Hettinger is a Python core developer and in this video he presents 10 programming strategies in these 60 minutes, all using live examples. Some are…

Neural Synesthesia: GAN AI dreaming of music

Xander Steenbrugge shared his latest work on LinkedIn yesterday, and I was completely stunned! Xander had been working on, what he called, a “fun side-project”, but which was in my eyes, absolutely awesome. He had used two generative adversarial networks (GANs) to teach one another how to respond visually to changing audio cues. This resulted…

A tiny guide to Variable Fonts & Color Fonts

So, you’ve probably never heard of variable fonts. Well, I sure had not when I first came across the concept a week or so ago. And I was shocked. This looked so cool. As I adjusted the size of my browser, the text and images adjusted itself along. As I made my Chrome window bigger,…

Making GIFs with Processing

Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. It’s open-source, there are many online materials, and the language itself is very accessible. I recently stumbled upon 17-year-old Joseff Nic from Cardiff who has been making GIFs in Processing only since 2018, but…

ArchiGAN: Designing buildings with reinforcement learning

I’ve seen some uses of reinforcement learning and generative algorithms for architectural purposes already, like these evolving blueprints for school floorplans. However, this new application called ArchiGAN blew me away! ArchiGAN (try here) was made by Stanislas Chaillou as a Harvard master’s thesis project. The program functions in three steps: building footprint massing program repartition…

17 Principles of (Unix) Software Design

I came across this 1999-2003 e-book by Eric Raymond, on the Art of Unix Programming. It contains several relevant overviews of the basic principles behind the Unix philosophy, which are probably useful for anybody working in hardware, software, or other algoritmic design. First up, is a great list of 17 design rules, explained in more…